ADA: In Vivo
A downloadable TTRPG Setting
There are many myths and legends that permeate our world, stories passed down from generation to generation, stories that might have, at some point, been real, been alive and living, but have now faded into obscurity and the sharpened teeth hidden between every word within every language. But there is one myth in the world of ADA: In Vivo that has never seemed to go away, and now, in the brutal advent of the cold war, has demystified and become real:
That of The Island.
In sheltered caves around the world are crude drawings of a body larger than an isle, made in pigment and past. The ancient Greek speak of Atlantis and its heart, which sunk into the ocean never to be seen again because of human vice and avarice. Century after century haunted sailors would come back with tales of ships who would disappear into a shore-shaped fog, never to return, never to be heard of or remembered for the next hundred years that would come. And now in this century, the 20th century, those tales circulate the world again... but this time, the tale is different: those involved have reported back, and what they have found defies all explanation.
The Island has come into being for perhaps the last and final time, a promise hidden within mystery after mystery of riches, of technology, of understanding and salvation. Amongst the bickering nations of the world there has been no time wasted in perforating the fog that surrounds this strange phenomena, and on the whisper of that same promise hundreds of brave individuals from all around the world have been conscripted to dive into its depths— you included. Whether arriving on vessels that wave the flag of nations, of unity, of profit or of nothing at all, you and your team are one of the lucky ones that get to take on the
I
s
l
a
n
d
’s many lurking hazards and dangers.
From glowing undergrowth to scorched badlands to ruins not made by any man, the expedition you are about to set on will delve deep into this alien machination of biology and tech; of docility and war, and within this vast, living wilderness there will be puzzles to solve and countless crevices and cracks to explore.
While persevering in the face of perils both alive and not, you will draw ever closer to the beating heart of this place and come to understand where you are, what you were, who you’ve become... and why you shouldn’t be there.
This place has been living for a long time. Certainly longer than you.
You are the invader here.
You are the antigen.
Welcome to __ _____d.
Welcome to ADA: In Vivo.
Breeh Botsford - Story Design, Writer, Editor, Researcher
Jack Battams - Concept Artist/Concept Designer
Emma Franklin - Artist and Concept Creator
Emily Prestipino - Book Design and UI/UX Design
Matthew Muller - Game Design, Writer, Editor, Creator of 'Dangerous Science' Adventure Module
Status | Released |
Category | Physical game |
Author | Matthew Muller |
Genre | Adventure, Interactive Fiction, Role Playing |
Tags | Creepy, Exploration, fate, fate-accelerated, Lovecraftian Horror, Psychological Horror, Surreal |
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